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  4-H : Horse Bowl Contest Rules
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The primary objective of Horse Bowl Competition is to provide an opportunity for 4H members enrolled in horse projects, to demonstrate their knowledge of equine-related matters in a competitive setting, where attitudes of friendliness and fairness prevail. We hope that this competition will provide an educational experience for both participants and the spectators.

Schedule for State Horse Bowl Contest

2008 State Horse Bowl Contest Results

Attention Horse Bowl Coaches:  Horse Bowl-An Interactive CD presented by University of Kentucky Extension Services.  An interactive horse bowl cd may be purchased for $15 by going to www.uky.edu/ag/4hhorse.  This cd is a compilation of over 2000 questions from references used in national competitions.  Each questions is designated as "junior" or "senior", so even the youngest of 4-H'ers can start early.  If you have trouble accessing this site, please contact Kristen Harvey, Extension Associate, University of Kentucky 859-257-2686.

GENERAL RULES AND REGULATIONS

Entry Form (pdf)

Schedule for Contest

Team and Contestant Eligibility

Questions

Required Reference Books For Questions

Question Types

Reading and Answering the Questions

Playing Teams and Alternates

 

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Double Elimination

Score Keeping

Team Participation Points

Time Outs

Holding Rooms

Contest Procedures

Information Resources

Match Ties

Team Placings

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Equipment Failure

Recorders and Cameras

Protest/Verification of Questions and/or Answers

Abuse of the Protest Provisions

Game Officials and Equipment

Equipment

General Information

 

           Schedule for Contest

                   

                    Registration 8am to 9am  (Juniors - Animal Sciences Building, Seniors - Plumb Hall)

                    Contest Begins at 9:15am

                    Directions to Contest

  1. Team and contestant eligibility: Each county may enter two senior and two junior division teams of four (4) or five (5) contestants. One team member will be designated as the alternate if five contestants are entered. The teams may be selected by any procedure that the county deems to be appropriate.

    1. Senior contestants must be at least 14 years of age on January 1 of the current calendar year, and not past 19 years of age on January 1 of the current year. Senior contestants may not have participated in an official, post secondary Hippology, Horse Bowl, or Horse Judging contest, nor have been in training in preparation for one of these contests. Junior youth must be at least 8 years old and in third grade and under 14 years of age as of January 1 of the current year.
    2. Senior contestants on the champion team are not eligible to compete in this contest in subsequent years.  The only exception would be if they also were on another champion team or champion speaker(s) in the speaking contests that same year.  In that case, they can choose which other event they will represent Ohio in at the Eastern National Contest and could repeat, this contest in following years.  We expect that the champion team will represent Ohio at the National Contest.  All junior teams may return.

  1. Questions

    Each team must write 60 questions from the references listed, give the correct answer, and give the source and page from which the question is taken. The questions are to be submitted in Word Format on a disk or attachment to email, double space at 12 point font. Questions must be submitted by March 1 of the year of the contest. PLEASE NOTE: If no questions are submitted by the deadline date, the team will NOT be allowed to participate in the contest!!! Send questions to Amber Moffett, 2029 Fyffe Rd., Columbus, OH 43210 or email to Moffett.19@osu.edu.

    Questions should be distributed between the following categories:

    1. HISTORY, EVOLUTION AND ZOOLOGICAL SCHEME
    2. EQUINE REPRODUCTION AND GENETICS
    3. EQUINE BREEDS, COLORS, MARKINGS
    4. MANAGEMENT - to include foot care and shoeing, parasites, health, diseases, injuries and lameness, safety, transportation, psychology, training and housing
    5. ANATOMY AND PHYSIOLOGY OF THE HORSE
    6. EXHIBITION OF HORSES
    7. HORSE JUDGING
    8. TACK AND ALL OTHER APPOINTMENTS
    9. FEEDING HORSES AND NUTRITION
    10. GAITS OF THE HORSE
    11. FITTING AND GROOMING HORSES

    Please try to make your questions innovative and interesting and your answers accurate and complete. Please don't merely record questions word for word directly from the references! Try to put the "key word" of the question towards the end, and no true/false questions please.

    REQUIRED REFERENCE BOOKS FOR QUESTIONS: (Use first word of reference given or circular number to identify the source for each question.)**

    EVANS, THE HORSE (2nd edition), BY EVANS, BORTON, HINTZ, VAN VLECK, W. H. Freeman and Company - 660 Market St., San Francisco, California, 94104 A special price may be available if ordered from publisher. Phone: 415/391-5870

    AYHC HORSE INDUSTRY HANDBOOK - by American Youth Horse Council, The Equine Collection, Dept. AYHC/PRIMEDIA, PO Box 60, Kingstree, SC 29556. Phone 800-952-5813.

    LEWIS, FEEDING AND CARE OF THE HORSE (2nd edition), by Lon D. Lewis. 456 pages ($29.95) Williams and Wilkens, PO Box 1496, Baltimore, MD 21298-9724. Phone (800) 638-0672

    KAINER THE COLORING ATLAS OF HORSE ANATOMY By Robert A Kainer and Thomas O McCracken. Alpine Publications Inc. PO Box 7027, Loveland, CO 80537. Phone (970) 667-2017

    AYHCL, AMERICAN YOUTH HORSE COUNCIL LEADER MANUAL. American Youth Horse Council, The Equine Collection, Dept. AYHC/PRIMEDIA, PO Box 60, Kingstree, SC 29556. Phone 800-952-5813.

    DICT., ILLUSTRATED DICTIONARY OF EQUINE TERMS, Compiled by New Horizons Equine Education Center, Alpine Publications, P O Box 7027, Loveland, Co. 80537

    Ohio 4H Horse Literature

    ** Above literature is used for the senior contest. The Junior contest will only use Ohio 4H literature; 174, 175, 179 (10/04 revision) and 191R as a resource for questions.

    QUESTION TYPES

    1. REGULAR QUESTIONS are worth two (2) points during one-on-one competition, when only one member of each team may respond. Regular questions during one on one competition will be addressed to only one member of each team, beginning with the contestants in the #1 chairs (nearest to control operator) on either team and progressing with subsequent questions going to the contestants in the #2 chairs, #3 chairs, #4 chairs, respectively, until the one-on-one competition is completed. There will be an equal number of one-on-one questions per contestant per match. When fourth team member of one team is unable to play, the one-on-one question will only be addressed to the team with a member seated in the #4 chair. The now three man team is also ineligible for consideration of team bonus points since the fourth chair is now vacant.

      1. The moderator will clearly indicate the start of one-on-one play by announcing the chair number of the contestants eligible to respond, prior to reading the question.
      2. Toss-up/Bonus questions will not be used during the One-On One Competition.

      The regular question is worth one (1) point during Open questions, when any member of either team may respond. These questions count toward individual and team scores.

      All incorrect answers during one on one and open play receive a (-1) deduction.

    1. TOSS UP QUESTIONS are worth one point and are open for response to any member of either team. The toss-up question is only used in the OPEN part of the match. If there is a correct answer to the toss-up question, a bonus question will be attached. Toss-up questions are generally a little more difficult than a regular question, and may have two or three required answers. All answers are required to be correct. All incorrect answers receive a (-1) deduction. Toss up questions will only be used when bonus questions are included in a round.
    2. BONUS QUESTIONS will be worth 3 points. They are attached to a correctly answered toss-up question. When multiple answers are required, (3) points will be awarded if ALL of the required answers are correct. No points will be awarded or taken away if there is less than the required number of answers, or if there are no correct answers. No part of the bonus question will be repeated, nor will any additional information be given to the contestants relative to the question. Bonus questions will only be used during the final few rounds of the competition.

      1. A bonus question attached to an unanswered or incorrectly answered toss-up question will be transferred to the next regular open question. (Which becomes the new toss-up question), until a correct answer is given.
      2. The team should allow the moderator to read the complete bonus question. The team will be given 10 seconds to confer. The timer will call time at the end of 10 seconds. The team captain or designee must then start giving the required number of answers within 5 seconds. Team members may feed answers to the captain/designee during the 30-second answering period.  This is the only time talking or any other form of communication will be allowed between team members during their round.
      3. If the match ends with an unanswered bonus question, the bonus question will not be utilized.

    1. The number of questions used per round will be up to contest management but must include at least 4 one on one regular questions and 16 open questions. The number of questions may be increased in latter matches.
    2. RESPONSE PENALTY - If any contestant, other than the designated contestants, responds to a one-on-one or regular question, that team will lose 2 points.

      1. A contestant that responds more than twice to a one-on-one or regular question directed to another contestant, will be replaced at the panel by their team alternate. If an alternate is not available, the remainder of the match will be played with less than a full team, and all one-on-one questions normally addressed to the eliminated contestant will be addressed to the contestant in the opposite numbered chair. The dismissed contestant may return to further matches in the contest unless it was their third offense. A third such penalty will disqualify them from the competition. The -2 point penalty will continue to apply for the 2nd and 3rd offence.

    READING AND ANSWERING THE QUESTIONS

    1. The moderator will read all questions - identify the type and number of question and designate the chairs eligible to respond when necessary. Five seconds will be allowed for starting a response. If an answer is not given or wrong, the moderator will give the correct answer, and the next question read. If the answer given is the same as or means the same as the expected answer, it will be accepted. If the answer is different than the expected answer it will be referred to the judges for decision.
    2. Once a contestant activates a buzzer, they must be ACKNOWLEDGED before they can answer the question. After they have been acknowledged, the contestant has 5 seconds to start a valid answer. First answers given will be considered valid answers. It is the responsibility of the acknowledger to determine if an actual answer was started within the 5-second time limit. 
    3. An acknowledgement penalty of 1 point will be deducted from the team score if a contestant answers a question before being acknowledged.

      1. The first answer(s) given will be accepted as the official answer, including multiple response questions. Repeating the question will not be considered the initiation of the answer.
      2. If a question was read to completion, the judges may ask the contestant to explain, expand, be more specific, or clarify their answer.

    1. If a question is INTERRUPTED during the reading of it, the moderator will stop reading as soon as a buzzer is activated. The contestant responding, has 5 seconds after being acknowledged to begin their answer. If the answer given is correct for the way the question was written, it will be accepted. If the answer given is correct for only the portion of the question heard, but wrong for the way the question was written, the answer will not be accepted. If the question was interrupted, the judges will not be allowed to ask for any type of clarification of the answer given.
    2. The judges will be allowed to verify an answer, or the validity of a question. If verification cannot be made, the question will be replaced.

    PLAYING TEAMS AND ALTERNATES

    1. Only four contestants shall be seated at the panel at any one time. Seat position must be declared prior to competition and youth must remain in this seat for the duration of the entire contest. The only exception is when an alternate replaces a seated player during a match or the competition. See #2 below.
    2. During any match, only one alternate may be replaced at the panel when:

      1. The moderator, team captain, team coach deems it impossible for one of the seated members to continue.
      2. The captain/coach of a team requests the replacement of a team member.

    1. The team member removed from a match becomes ineligible to return to that particular match. The team member removed and the replacement member are both eligible to participate in further matches. A five-member team is strongly recommended.
    2. Members removed from the game table for disciplinary reasons, may not come back to any more matches in the competition.

    DOUBLE ELIMINATION

    1. Teams - Each team will play in a pre-numbered position according to a random drawing of team numbers.
    2. A total of two losses are needed to eliminate a team from further competition.

    SCORE KEEPING

    1. The point value of correct responses, bonuses, penalties are as follows:

    Correct Answer - One-on One Regular Question 2
    Correct Answer - Open Regular Question 1
    Toss-Up Question - All answers required 1
    Bonus question - All required answers required 3
    Bonus question - All incomplete, incorrect or no answer 0
    Team participation - 4 correct answers 2
    All incorrect answers Regular and Toss Up questions -1
    Response penalty - No answer started in 5 seconds -2
    Response penalty - Contestant not acknowledged -1
    Response penalty - out of turn -2
    Response penalty - Out of turn second time same match -2 and eliminate from match
    Response penalty - Out of turn third time in contest -2 and eliminate from contest
    "Official" protest not upheld -1

    1. During the second portion of the match, all regular/open questions will be worth one point, open to all members seated at the game table. All toss-up questions will be worth one point and all bonus questions will be worth three points, if the number of required answers given are correct.

    TEAM PARTICIPATION POINTS

    1. In order to encourage full team participation, each team member will have a bonus card at the game table. When a member gives a correct response to a regular, or toss-up question, that member will turn their card around to face the score keepers. A bonus worth two points will be awarded to the team, when all four bonus cards face the score keepers. The value of the question (1or 2 points) will be added to the score of the team and the 2 point bonus will also added to the score, thus making that question worth 3 or 4 points to the team, depending on the value of the question.

      1. When an alternate comes to the game table, if a bonus card is showing for that chair, it must be forfeited (turned around) and earned by the contestant coming into the game.
      2. When a team bonus has been earned once - the bonus cards will be turned around and the team has an opportunity to earn it again. A team may earn this bonus as many times as possible within a match.
      3. In extreme emergencies where the fourth member of the team is no longer eligble to compete, the now three member team will be ineligble for team bonus points.
       
  2. TIME OUTS

    1. The team captain, coach or any staff member may call for a "time out" for clarification of a rule, score, to seat an alternate, or to allow for any unexpected problem. The "time outs" may be called only after a question has been answered and before the next question starts.

    HOLDING ROOMS

    1. All teams, alternates, and coaches must remain in the designated holding area until it is their turn to play.

      1. After their round match is played, they must go to an appropriate designated area, until the conclusion of the round in progress
      2. After the round is completed, all teams/alternates and coaches (not eliminated from the contest) must return to the designated holding area to await their next match.
      3. All coaches in the holding area are responsible for supervision of the teams. These rules are a matter of ethics and require the cooperation of all team members and coaches.

    CONTEST PROCEDURES

    1. Teams are assembled and seated at their respective panels, with the designated team captain seated in the #1 chair, nearest to the middle or the control operator. Each contestant is given the opportunity to check the equipment.
    2. All team members will have a participation bonus card facing the contestant. They will be blank to the Score Keepers until that contestant gives a correct response to a question. At that time the card will be turned around to face the scorekeepers.
    3. The designated set of questions for each round is opened by the moderator and verified with the judges panel before starting the game. Prior to reading a question, the moderator will announce the number, type of question and the contestants eligible to respond. Each succeeding question will be read in this manner, until all of the questions for that match are read. The correct answer will be given for all unanswered questions or wrong answers.
    4. Contestants, who respond to a question, will receive the appropriate points applied to a particular question. Appropriate penalties will be deducted as warranted.
    5. If the time (5 seconds) in which a member may buzz in to answer a question elapses without a contestant activating a buzzer, there will be no loss or awarding of points to either team. After the response time has elapsed, the answer will be given, and the next question read.
    6. If the buzzer is activated and an answer is not started within the 5 second allowable time, there will be a minus 2 point penalty imposed against the contestant who activates the buzzer and their team.
    7. If the judges elect to not use a game question, it must be replaced by another question so that the total number of questions to be asked will remain equal in each match.

    INFORMATION RESOURCES

    1. No source of information is infallible. At times there may be answers given that are in agreement with the recommended reference books, which in fact are erroneous or out of date. Every effort is made to eliminate such questions, however, in the event one slips in, the judges may agree to:

      1. To accept the answer and give an explanation of the correct or up-dated information, for future use of the question.
      2. To accept only the correct answer.
      3. Replace the question to the appropriate contestants.

    MATCH TIES

    1. In the event of a match tie it will be broken with 5 tie breaker questions. If a tie remains the first team to earn a point (or because of a loss of a point by the other team, has 1 point advantage) will be declared the match winner based on the scores.
    2. The team can not use Tie-breaker-points toward making a team bonus.

    TEAM PLACINGS

    1. Team awards will be given to five places and based on the predetermined procedure of play.
    2. Every team will participate in a minimum of two matches.
    3. The rank of teams will be determined on the basis of their position within the double elimination bracket. After two losses, the teams eliminated in the same round, will be placed on the basis of the higher scores in the eliminating round. third place to the highest score, fourth place to the next high score and so on.
    4. Subsequent breakers -
      1. Total average of all games played in double elimination games that include bonus questions.
      2. Highest match score in double elimination games with bonus questions include.
      3. Total score of the top two matches in double elimination games including bonus questions.

    EQUIPMENT FAILURE

    1. It shall be the responsibility of the moderator to assure each contestant that all equipment is operating correctly at the start of each match. Back-up units will also be available.
    2. If the device being used, ceases to function during a match or is believed to be malfunctioning, a "time out" will be called by any contestant, the staff, or by either coach.
    3. If after checking the device it is determined that there is an equipment malfunction/failure the faulty part(s) or unit will be replaced and play resumed.
    4. Scores accumulated up to the point of the "time out" shall stand and all further points awarded during the remainder of the match added to or subtracted from this total.
    5. If the judges or moderator deem it advisable, points awarded for the two questions asked immediately prior to determination of the equipment failure, may be recalled and two additional questions used.
    6. Under no conditions shall there be a replay of match in which there was an equipment failure.

    RECORDERS AND CAMERAS

    Recording devices such as tape recorders, video cameras or movie cameras may not be used during the competition. Copies of questions will be supplied coaches of participating teams at the end of the contest. Photographs will only be allowed before or after a match.

    PROTEST/VERIFICATION OF QUESTIONS AND /OR ANSWERS

    1. Verification of a question and answer is permissible.
    2. Only protests that are made in a courteous, respectful manner will be acknowledged.
    3. Protests must be made before the reading of the next question.
    4. An "Official" protest of a question or the answer to a question may be called for by a team captain or the official team coaches. The judge and moderator will consider the protest. Their decision in all cases will be final.
    5. If an "Official" protest is acknowledged, play will be stopped, and the designated officials will consider the protest and make a decision. A 1 point penalty will be assessed to the team making the protest if the protest is not upheld.
    6. To sustain a protest, the judge and moderator must agree, to keep or replace a question, or to determine the validity of an answer.
    7. If the protest is sustained by the officials, the moderator and score keepers will take one of the following actions:

      1. If the question is determined by the officials to be a poor question, it will be replaced and open to a specific chair on each team or to all contestants seated at the game table, depending on the type of play (one-on-one or open).
      2. If the answer to the question received a call for verification, the designated judges will determine the validity of the answer. Points will then be awarded or subtracted as appropriate.
      3. If a question was protested after an answer is given, the designated judges will determine the validity of the protested question. If the validity of the question is allowed, points will be awarded or subtracted as appropriate. If not, the question will be replaced.

    1. All protests/challenges will be acknowledged by the contest staff.

    ABUSE OF THE PROTEST PROVISIONS

    1. In this competition, every effort will be made to be fair, courteous and understanding to the contestants and the coaches.
    2. Abuse of this protest provision by any contestant, or coach, will result in one or more of the following:

      1. Dismissal of team coach from the contest area.
      2. Dismissal (or replacement) of any contestant from the competition.
      3. Dismissal of an entire team from the competition, with forfeiture of points or standing.

    1. Spectators, parents and visitors may not protest any question, answer or procedure during the contest. They may, however, submit in writing to the contest officials any suggestion, complaints or protests at the conclusion of the contest.
    2. Any contestant, coach, family member, friends or spectators, exhibiting unsportsmanlike conduct, behavior or actions detrimental to the contest, will be subject to dismissal from the immediate contest area.  Coaches having more than one team per division MUST designate an "alternate coach" to accompany the other team to their match.   This "alternate coach" must stay with the designated team until the completion of each round.

    GAME OFFICALS AND EQUIPMENT

    1. Moderator - The moderator shall assume the responsibility for reading questions and will inform the contestants who is eligible to respond to a question, before the question is read. The moderator will accept all answer that are the same or mean the same as the expected answer to the question. Any answers different than the expected answer, will be considered by the moderator and the judge(s) to make a decision to accept or reject the given answer.
    2. The Judges - The judges (minimum of two -moderator may be one of the two) will consist of knowledgeable horsemen. Judges should give reasons for not accepting an answer to a question. The judges will rule jointly on the acceptability of any question or answers to all questions. In case of a challenge of a question or answer the judges must agree on accepting or rejecting the question or answer, and agree on the actions to be taken.

      If an answer was not clearly heard, the contestant may be asked to repeat their answer. If a question was read to completion, and the answer given is different than the one expected, if it is technically or logically correct you may accept the answer. If the, answer given, is "in the ball park", the judges may request the contestant to be more specific, expand, explain, or clarify their answer. If the question was interrupted, the judges may not ask for any kind of clarification. The answer is either correct or incorrect according to the way the question was written.

      All answers given must be correct for the way the question is written. An answer may be correct for a portion heard of a question that was interrupted, but wrong for the way the question was written. The judges may not ask any questions, and the answer will be counted as a wrong answer. If the answer is correct for the way the question was written, it will be accepted.

      All of the game questions, will have a reference code and page number. The required reference books will be available to look up information or to verify answers.

    3. Time Keepers- Control Operator - The time keeper will monitor all time intervals and designate when the time of response has been exceeded, and will handle all controls of the game equipment. It is strongly recommended that neither the moderator nor the judge be used as a time keeper. It will be their responsibility at the beginning of the match to assure each contestant that their equipment is working properly.
    4. The contest Chairman will have final authority over all procedures and protests
    5. Score Keepers - An individual shall be used to keep accurate team scores. The scoring will be visible to the team and coach on a blackboard, overhead projector or flip chart. The teams results will be listed on a master score sheet in order to determine the order of future play or if the team is eliminated.

    EQUIPMENT

    1. Game Panels - An appropriate device will be used which will provide a clear indication of the first contestant to respond to a question. A means of keeping the times indicated in these rules must be provided.

    GENERAL INFORMATION

    1. Awards will be announced and presented to the top two five teams.
    2. For any further details or information, contact the Superintendent.

    DIRECTIONS

         

    1. Juniors (Animal Sciences) - Travel Route 315 through Columbus.  When you get to the University area, exit at Lane Avenue; go East to the first intersection (Fyffe Road).  Turn south onto Fyffe.  At the next intersection, Fyffe and Woody Hayes, turn right and then left at the next intersection and then enter the first parking lot on the left side to get to the Animal Sciences Building.
    2. Seniors (Plumb Hall) - Travel Rout 315 through Columbus.  When you get to the University area, exit at Lane Avenue; go East to the first intersection (Fyffe Road).  Turn south onto Fyffe.  At the next intersection, Fyffe and Woody Hayes, turn left and then right on Coffey and then enter the parking lot next to Plumb Hall.
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